Pokemon Terra
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Pokemon Terra

The Terra Region is Heavily forest with dense fields and rolling plains it is a paradise that nevertheless poses a challenge for most trainers.
 
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 Metechi

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Posts : 116
Reputation : 0
Join date : 2009-05-22
Age : 32
Location : Here......o.o

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Trainer Lv: 100
Badges:
Metechi Left_bar_bleue8/8Metechi Empty_bar_bleue  (8/8)
Trainer Exp:
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Metechi Empty
PostSubject: Metechi   Metechi I_icon_minitimeTue Jun 02, 2009 2:34 pm

Metechi 558

Name:Metechi
Types: Psychic

Ability: Super Luck/Insomnia

Gender Rate: 0% Girl 100% Boy

Egg Group: None

EXP for L100: 1,250,000
Steps to Hatch: 0
Base Happiness: 20
Catch Rate: 20
Species: Psychic Energy Pokemon

Height: 4'5
Weight: 0 lbs

Color:White

Base stats: Hp 70 Atk 20 Def 85 Spe 90 Sp Def 85 Sp Atk 200

Evolution Line: Meteki -----------> Energy Split ---------Metechi

Pokedex Entry: A Meteki evolves into a Metechi and leaves two Meteki behind. There entire purpose from this point on has been lost. Most Metachi, separate again and become more Meteki, tho when there is a Metachi with purpose they become powerful Psychic users. They rule there domain and help other pokemon in the shadows.

Locations:
Special:
Dusk City Well
Evolve from Meteki


Move List:
Signature Move
Psycho Roar
The Defending Pokemon is now poison, sleep, paralyzed, frozen, burned, (You choose)



Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Amnesia 20 -- -- Forgets about something and sharply raises SP. DEF.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Confusion 25 50 100 A psychic attack that may cause confusion.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Future Sight 15 80 90 Heightens inner power to strike 2 turns later.
Hypnosis 20 -- 70 A hypnotizing move that may induce sleep.
Imprison 10 -- -- Prevents foes from using moves known by the user.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Light Screen 30 -- -- Creates a wall of light that lowers SP. ATK damage.
Psybeam 20 65 100 Fires a peculiar ray that may confuse the foe.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Name Type Cat. PP Att. Acc. Effect
Assurance 10 50 100 Power doubles if foe already receives damage that turn
Beat Up 10 10 100 Summons party POKéMON to join in the attack.
Bite 25 60 100 Bites with vicious fangs. May cause flinching.
Crunch 15 80 100 Crunches with sharp fangs. May lower DEF.
Dark Pulse 15 80 100 May cause foe to flinch
Embargo 15 -- 100 Foe is unable to use held items
Faint Attack 20 60 -- Draws the foe close, then strikes without fail.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Fling 10 -- 100 Hurls out held item, power depends on held item
Knock Off 20 20 100 Knocks down the foe's held item to prevent its use.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Night Slash 15 70 100 High critical hit ratio
Payback 10 50 100 Power doubles if user receives damage first
Punishment 5 -- 100 Power depends on foe's stat
Pursuit 20 40 100 Inflicts bad damage if used on a foe switching out.
Snatch 10 -- -- Steals the effects of the move the foe uses next.
Sucker Punch 5 80 100 Always strikes first, but fails if foe is not using attacking move
Switcheroo 10 -- 100 Exchanges held item with foe
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Thief 10 40 100 While attacking, it may steal the foe's held item.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Psycho Cut 20 70 100 high critical hit ratio
Psycho Shift 10 -- 90 Shifts status effect to target
Psywave 15 -- 80 Attacks with a psychic wave of varying intensity.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Role Play 10 -- -- Mimics the target and copies its special ability.
Skill Swap 10 -- -- The user swaps special abilities with the target.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Trick 10 -- 100 Tricks the foe into trading held items.
Trick Room 5 -- -- Slower Pokémon attacks first in 5 turns
Zen Headbutt 15 80 90 May cause foe to flinch
Magic Coat 15 -- -- Reflects special effects back to the attacker.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Miracle Eye 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Coat 20 -- 100 Counters the foe's special attack at double the power.
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Admin



Posts : 116
Reputation : 0
Join date : 2009-05-22
Age : 32
Location : Here......o.o

Bag
Trainer Lv: 100
Badges:
Metechi Left_bar_bleue8/8Metechi Empty_bar_bleue  (8/8)
Trainer Exp:
Metechi Left_bar_bleue10000/10000Metechi Empty_bar_bleue  (10000/10000)

Metechi Empty
PostSubject: Re: Metechi   Metechi I_icon_minitimeTue Jun 02, 2009 2:35 pm

Move List Continued
Confuse Ray 10 -- 100 A sinister ray that confuses the foe.
Destiny Bond 5 -- -- If the user faints, the foe is also made to faint.
Ominous Wind 5 60 100 May raise all user's stats one stage
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's SP. DEF.
Shadow Claw 15 70 100 High critical hit ratio

Aurora Beam 20 65 100 Fires a rainbow-colored beam that may lower ATTACK.
Avalanche 10 60 100 Power doubles if user receives damage first
Blizzard 5 120 70 Hits the foe with an icy storm that may freeze it.
Hail 10 -- -- Summons a hailstorm that strikes every turn.
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Ice Ball 20 30 90 A 5-turn attack that gains power on successive hits.
Ice Beam 10 95 100 Blasts the foe with an icy beam that may freeze it.
Ice Fang 15 65 95 Has a chance of freezing and flinching the foe

Flamethrower 15 95 100 A powerful fire attack that may inflict a burn.


Charge Beam 10 50 90 High chance of raising user's SP.ATT one stage
Discharge 15 80 100 May induce paralysis
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Thunder 10 120 70 A lightning attack that may cause paralysis.
Thunder Fang 15 65 95 Has a chance of paralyzing and flinching the foe
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Thunderbolt 15 95 100 A strong electrical attack that may paralyze the foe.
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