Pokemon Terra

The Terra Region is Heavily forest with dense fields and rolling plains it is a paradise that nevertheless poses a challenge for most trainers.
 
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 Shuckture

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Posts : 116
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Join date : 2009-05-22
Age : 27
Location : Here......o.o

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Trainer Lv: 100
Badges:
8/8  (8/8)
Trainer Exp:
10000/10000  (10000/10000)

PostSubject: Shuckture   Sun Jun 07, 2009 12:08 am



Name: Shuckture
Types: Rock/Bug
Ability: HyperBody
The user does not have to wait to use a move ever
Gender Rate:
50% 50%
Egg Group: Bug
EXP for L100: 1,059,860
Steps to Hatch: 5,376
Base Happiness: 70
Catch Rate: 0
Species: Giant Mold Pokemon
Height: 5' 02"
Weight: 431.8 lbs
Color: Yellow
Base stats:

HP
70
Attack
60
Defense
270
Speed
1
Sp. Atk
60
Sp. Def
270

Evolution Line: Shuckle -----> Tranqua Stone -----> Shuckture
Pokedex Entry: None

Location
None

Move List:
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Solarbeam 10 120 100 Absorbs light in one turn, then attacks next turn.
Dig 10 80 100 Digs underground the first turn and strikes next turn.
Giga Impact 5 150 90 User cannot attack next turn
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Last Resort 5 130 100 Only usable when all other attacks have been used
Rock Wrecker 5 150 90 User cannot attack next turn
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.


Acid Armor 40 -- -- Liquifies the user's body to sharply raise DEFENSE.
Acupressure 30 -- -- Randomly raises user's one stat two stages
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Amnesia 20 -- -- Forgets about something and sharply raises SP. DEF.
Aqua Ring 20 -- -- Restores HP every turn
Aromatherapy 5 -- -- Heals all status problems with a soothing scent.
Assist 20 -- -- Attacks randomly with one of the partner's moves.
Attract 15 -- 100 Makes the opposite gender less likely to attack.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Baton Pass 40 -- -- Switches out the user while keeping effects in play.
Belly Drum 10 -- -- Maximizes ATTACK while sacrificing HP.
Block 5 -- -- Blocks the foe's way to prevent escape.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage 20 -- -- Alters the POKéMON's type depending on the location.
Captivate 20 -- 100 Lowers opposite gender foe's SP.ATT two stages
Charge 20 -- -- Charges power to boost the electric move used next.
Charm 20 -- 100 Charms the foe and sharply reduces its ATTACK.
Confuse Ray 10 -- 100 A sinister ray that confuses the foe.
Conversion 30 -- -- Changes the user's type into an own move's type.
Conversion 2 30 -- -- Makes the user resistant to the last attack's type.
Copycat 20 -- -- Copies foe's last move
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Cotton Spore 40 -- 85 Spores cling to the foe, sharply reducing SPEED.
Curse 10 -- -- A move that functions differently for GHOSTS.
Dark Void 10 -- 80 Induces sleep to both opponents
Defend Order 10 -- -- Raises user's DEFENSE and SP.DEF one stage
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Defog 15 -- -- Lowers foe's evasiveness
Destiny Bond 5 -- -- If the user faints, the foe is also made to faint.
Detect 5 -- -- Evades attack, but may fail if used in succession.
Disable 20 -- 80 Psychically disables one of the foe's moves.
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Embargo 15 -- 100 Foe is unable to use held items
Encore 5 -- 100 Makes the foe repeat its last move over 2 to 6 turns.
Endure 10 -- -- Endures any attack for 1 turn, leaving at least 1HP.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Featherdance 15 -- 100 Envelops the foe with down to sharply reduce ATTACK.
Flash 20 -- 100 Looses a powerful blast of light that cuts accuracy.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Focus Energy 30 -- -- Focuses power to raise the critical-hit ratio.
Follow Me 20 -- -- Draws attention to make foes attack only the user.
Foresight 40 -- -- Negates the foe's efforts to heighten evasiveness.
Gastro Acid 10 -- 100 Cancels effect of foe's ability
Glare 30 -- 75 Intimidates and frightens the foe into paralysis.
Grasswhistle 15 -- 55 Lulls the foe into sleep with a pleasant melody.
Gravity 5 -- -- Disables moves that fly or levitate in 5 turns
Growl 40 -- 100 Growls cutely to reduce the foe's ATTACK.
Growth 40 -- -- Forces the body to grow and heightens SP. ATK.
Grudge 5 -- -- If the user faints, deletes the PP of the final move.
Guard Swap 10 -- -- Swarps DEFENSE and SP.DEF with target
Hail 10 -- -- Summons a hailstorm that strikes every turn.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Heal Bell 5 -- -- Chimes soothingly to heal all status abnormalities.
Heal Block 15 -- 100 Foe is unable to restore HP in 5 turns
Heal Order 10 -- -- Recovers half of max HP
Healing Wish 10 -- -- If user faints, recovers HP and removes status effects of next Pokémon
Heart Swap 10 -- -- Swaps altered stats with foe
Helping Hand 20 -- -- Boosts the power of the recipient's moves.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Hypnosis 20 -- 70 A hypnotizing move that may induce sleep.
Imprison 10 -- -- Prevents foes from using moves known by the user.
Ingrain 20 -- -- Lays roots that restore HP. The user can't switch out.
Iron Defense 15 -- -- Hardens the body's surface to sharply raise DEFENSE.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Leech Seed 10 -- 90 Plants a seed on the foe to steal HP on every turn.
Leer 30 -- 100 Frightens the foe with a leer to lower DEFENSE.
Light Screen 30 -- -- Creates a wall of light that lowers SP. ATK damage.
Lock-on 5 -- -- Locks on to the foe to ensure the next move hits.
Lovely Kiss 10 -- 75 Demands a kiss with a scary face that induces sleep.
Lucky Chant 30 -- -- Foe cannot have critical hits for 5 turns
Lunar Dance 10 -- -- User Faints. Completely Heals Next Released Pokémon
Magic Coat 15 -- -- Reflects special effects back to the attacker.
Magnet Rise 10 -- -- Changes own ability to levitate
Me First 20 -- -- Strikes first with foe's attack at 1.5 power
Mean Look 5 -- -- Fixes the foe with a mean look that prevents escape.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Metronome 10 -- -- Waggles a finger to use any POKéMON move at random.
Milk Drink 10 -- -- Recovers up to half the user's maximum HP.
Mimic 10 -- -- Copies a move used by the foe during one battle.
Mind Reader 5 -- -- Senses the foe's action to ensure the next move's hit.
Minimize 20 -- -- Minimizes the user's size to raise evasiveness.
Miracle Eye 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Move 20 -- -- Counters the foe's attack with the same move.
Mist 30 -- -- Creates a mist that stops reduction of abilities.
Moonlight 5 -- -- Restores HP. The amount varies with the weather.
Morning Sun 5 -- -- Restores HP. The amount varies with the weather.
Mud Sport 15 -- -- Covers the user in mud to raise electrical resistance.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Nature Power 20 -- -- The type of attack varies depending on the location.
Nightmare 15 -- 100 Inflicts 1/4 damage on a sleeping foe every turn.
Odor Sleuth 40 -- -- Negates the foe's efforts to heighten evasiveness.
Pain Split 20 -- -- Adds the user and foe's HP, then shares them equally.
Perish Song 5 -- -- Any POKéMON hearing this song faints in 3 turns.
Poison Gas 40 -- 55 Envelops the foe in a toxic gas that may poison.
Poisonpowder 35 -- 75 Scatters a toxic powder that may poison the foe.
Power Swap 10 -- -- Swaps ATTACK and SP.ATT with target
Power Trick 10 -- -- Swaps user's own ATTACK and DEFENSE
Protect 10 -- -- Evades attack, but may fail if used in succession.
Psych Up 10 -- -- Copies the foe's effect(s) and gives to the user.
Psycho Shift 10 -- 90 Shifts status effect to target
Rain Dance 5 -- -- Boosts the power of WATER- type moves for 5 turns.
Recover 10 -- -- Recovers up to half the user's maximum HP.
Recycle 10 -- -- Recycles a used item for one more use.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Refresh 20 -- -- Heals poisoning, paralysis, or a burn.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Roar 20 -- 100 Makes the foe flee to end the battle.
Rock Polish 20 -- -- Raises users SPEED two stages
Role Play 10 -- -- Mimics the target and copies its special ability.
Roost 10 -- -- Restores half of max HP
Safeguard 25 -- -- A mystical force prevents all status problems.
Sand-attack 15 -- 100 Reduces the foe's accuracy by hurling sand in its face.
Sandstorm 10 -- -- Causes a sandstorm that rages for several turns.
Scary Face 10 -- 90 Frightens with a scary face to sharply reduce SPEED.
Screech 40 -- 85 Emits a screech to sharply reduce the foe's DEFENSE.
Sharpen 30 -- -- Reduces the polygon count and raises ATTACK.
Sing 15 -- 55 A soothing song lulls the foe into a deep slumber.
Sketch 1 -- -- Copies the foe's last move permanently.
Skill Swap 10 -- -- The user swaps special abilities with the target.
Slack Off 10 -- -- Slacks off and restores half the maximum HP.
Sleep Powder 15 -- 75 Scatters a powder that may cause the foe to sleep.
Sleep Talk 10 -- -- Uses an own move randomly while asleep.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.
Snatch 10 -- -- Steals the effects of the move the foe uses next.
Softboiled 10 -- -- Recovers up to half the user's maximum HP.
Spider Web 10 -- -- Ensnares the foe to stop it from fleeing or switching.
Spikes 20 -- -- Sets spikes that hurt a foe switching out.
Spite 10 -- 100 Spitefully cuts the PP of the foe's last move.
Splash 40 -- -- It's just a splash... Has no effect whatsoever.
Spore 15 -- 100 Scatters a cloud of spores that always induce sleep.
Stealth Rock 20 -- -- Causes damage when foe switches Pokémon
Stockpile 20 -- -- Charges up power for up to 3 turns.
String Shot 40 -- 95 Binds the foe with string to reduce its SPEED.
Stun Spore 30 -- 75 Scatters a powder that may paralyze the foe.
Substitute 10 -- -- Creates a decoy using 1/4 of the user's maximum HP.
Sunny Day 5 -- -- Boosts the power of FIRE- type moves for 5 turns.
Supersonic 20 -- 55 Emits bizarre sound waves that may confuse the foe.
Swagger 15 -- 90 Confuses the foe, but also sharply raises ATTACK.
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Sweet Kiss 10 -- 75 Demands a kiss with a cute look. May cause confusion.
Sweet Scent 20 -- 100 Allures the foe to reduce evasiveness.
Switcheroo 10 -- 100 Exchanges held item with foe
Swords Dance 30 -- -- A fighting dance that sharply raises ATTACK.
Synthesis 5 -- -- Restores HP. The amount varies with the weather.
Tail Glow 20 -- -- Flashes a light that sharply raises SP. ATK.
Tail Whip 30 -- 100 Wags the tail to lower the foe's DEFENSE.
Tailwind 30 -- -- User's team raises SPEED for 5 turns
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Teeter Dance 20 -- 100 Confuses all POKéMON on the scene.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Toxic 10 -- 85 Poisons the foe with an intensifying toxin.
Toxic Spikes 20 -- -- Causes damage when opponent switches Pokémon
Transform 10 -- -- Alters the user's cells to become a copy of the foe.
Trick 10 -- 100 Tricks the foe into trading held items.
Trick Room 5 -- -- Slower Pokémon attacks first in 5 turns
Water Sport 15 -- -- The user becomes soaked to raise resistance to fire.
Whirlwind 20 -- 100 Blows away the foe with wind and ends the battle.
Will-o-wisp 15 -- 75 Inflicts a burn on the foe with intense fire.
Wish 10 -- -- A wish that restores HP. It takes time to work.
Withdraw 40 -- -- Withdraws the body into its hard shell to raise DEFENSE.
Worry Seed 10 -- 100 Changes the ability of foe to insomnia
Yawn 10 -- -- Lulls the foe into yawning, then sleeping next turn.
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