Pokemon Terra
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Pokemon Terra

The Terra Region is Heavily forest with dense fields and rolling plains it is a paradise that nevertheless poses a challenge for most trainers.
 
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 Orin

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Posts : 116
Reputation : 0
Join date : 2009-05-22
Age : 32
Location : Here......o.o

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Trainer Lv: 100
Badges:
Orin Left_bar_bleue8/8Orin Empty_bar_bleue  (8/8)
Trainer Exp:
Orin Left_bar_bleue10000/10000Orin Empty_bar_bleue  (10000/10000)

Orin Empty
PostSubject: Orin   Orin I_icon_minitimeTue Jun 02, 2009 11:52 am

Orin 647g

Name: Orin

Types: Dragon/Normal

Ability: Conversion
His Secondary Type Changes to what ever is super effective against what he is facing.

Gender Rate: Genderless

Egg Group: Field

EXP for L100: 1,526,000

Steps to Hatch:15,000

Base Happiness: 0

Catch Rate: 20

Species: Elemental Pokemon

Height: 1 ft

Weight: 14 lbs

Color: White

Base stats: HP 80 Atk 10 Def 30 Spe 110 Sp Def 10 Sp Atk 150

Evolution Line: None

Pokedex Entry: This Pokemon is suppose to be the first born of Arceus, but that is just a myth. This pokemon actually was previously a fossil and scientist began to breed and repopulate the world with it. This Pokemon is actually a ancestor of Kecleon.

Where to find ???
Special:
Octrinity Island
Dawn Town Well


Move List:

Name Type Cat. PP Att. Acc. Effect
Air Slash 20 75 95 May cause opponent to flinch
Ancientpower 5 60 100 An attack that may raise all stats.
Aura Sphere 20 90 -- Cannot miss
Aurora Beam 20 65 100 Fires a rainbow-colored beam that may lower ATTACK.
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Blizzard 5 120 70 Hits the foe with an icy storm that may freeze it.
Brine 10 65 100 Power doubles if foe's HP is less than half
Bubblebeam 20 65 100 Forcefully sprays bubbles that may lower SPEED.
Bug Buzz 10 90 100 May lower opponent's SP.DEF one stage
Charge Beam 10 50 90 High chance of raising user's SP.ATT one stage
Chatter 20 60 100 Confuses foe
Confusion 25 50 100 A psychic attack that may cause confusion.
Dark Pulse 15 80 100 May cause foe to flinch
Discharge 15 80 100 May induce paralysis
Draco Meteor 5 140 90 Lowers users SP.ATT two stages
Dragon Pulse 10 90 100 No Added Effect
Dragon Rage 10 -- 100 Launches shock waves that always inflict 40 HP damage.
Dragonbreath 20 60 100 Strikes the foe with an incredible blast of breath.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Earth Power 10 90 100 May lower foe's SP.DEF one stage
Ember 25 40 100 A weak fire attack that may inflict a burn.
Energy Ball 10 80 100 May lower foe's SP.DEF one stage
Eruption 5 150 100 The higher the user's HP, the more damage caused.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Fire Blast 5 120 85 A fiery blast that scorches all. May cause a burn.
Fire Spin 15 15 70 Traps the foe in a ring of fire for 2 to 5 turns.
Flamethrower 15 95 100 A powerful fire attack that may inflict a burn.
Flash Cannon 10 80 100 May lower foe's SP.ATT one stage
Focus Blast 5 120 70 May lower foe's SP.DEF one stage
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Future Sight 15 80 90 Heightens inner power to strike 2 turns later.
Giga Drain 10 60 100 An attack that steals half the damage inflicted.
Grass Knot 20 -- 100 Power increases if foe is heavy
Heat Wave 10 100 90 Exhales a hot breath on the foe. May inflict a burn.
Hidden Power 15 -- 100 The effectiveness varies with the user.
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.
Hydro Pump 5 120 80 Blasts water at high power to strike the foe.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Ice Beam 10 95 100 Blasts the foe with an icy beam that may freeze it.
Icy Wind 15 55 95 A chilling attack that lowers the foe's SPEED.
Lava Plume 15 80 100 May induce burn
Leaf Storm 5 140 90 Lowers users SP.ATT two stages
Magical Leaf 20 60 -- Attacks with a strange leaf that cannot be evaded.
Magma Storm 5 120 70 Traps foe
Mega Drain 15 40 100 An attack that absorbs half the damage inflicted.
Mirror Coat 20 -- 100 Counters the foe's special attack at double the power.
Mirror Shot 10 65 85 May lower opponent's accuracy one stage
Mud Shot 15 55 95 Hurls mud at the foe and reduces SPEED.
Mud-slap 10 20 100 Hurls mud in the foe's face to reduce its accuracy.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Night Shade 15 -- 100 Inflicts damage identical to the user's level.
Octazooka 10 65 85 Fires a lump of ink to damage and cut accuracy.
Ominous Wind 5 60 100 May raise all user's stats one stage
Overheat 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Petal Dance 20 90 100 A rampage of 2 to 3 turns that confuses the user.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Psywave 15 -- 80 Attacks with a psychic wave of varying intensity.
Razor Wind 10 80 100 A 2-turn move that strikes the foe on the 2nd turn.
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's SP. DEF.
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Signal Beam 15 75 100 A strange beam attack that may confuse the foe.
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Sludge Bomb 10 90 100 Sludge is hurled to inflict damage. May also poison.
Snore 15 40 100 A loud attack that can be used only while asleep.
Solarbeam 10 120 100 Absorbs light in one turn, then attacks next turn.
Spit Up 10 -- 100 Releases stockpiled power (the more the better).
Surf 15 95 100 Creates a huge wave, then crashes it down on the foe.
Swift 20 60 -- Sprays star-shaped rays that never miss.
Thunder 10 120 70 A lightning attack that may cause paralysis.
Thunderbolt 15 95 100 A strong electrical attack that may paralyze the foe.
Tri Attack 10 80 100 Fires three types of beams at the same time.
Twister 20 40 100 Whips up a vicious twister to tear at the foe.
Uproar 10 50 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Vacuum Wave 30 40 100 Always strikes first
Water Pulse 20 60 100 Attacks with ultrasonic waves. May confuse the foe
Water Spout 5 150 100 Inflicts more damage if the user's HP is high.
Weather Ball 10 50 100 The move's type and power change with the weather.
Whirlpool 15 15 70 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Wring Out 5 -- 100 Power depends on foe's remaining HP
Zap Cannon 5 120 50 Powerful and sure to cause paralysis, but inaccurate.

Acid Armor 40 -- -- Liquifies the user's body to sharply raise DEFENSE.
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Aqua Ring 20 -- -- Restores HP every turn
Aromatherapy 5 -- -- Heals all status problems with a soothing scent.
Assist 20 -- -- Attacks randomly with one of the partner's moves.
Attract 15 -- 100 Makes the opposite gender less likely to attack.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Baton Pass 40 -- -- Switches out the user while keeping effects in play.
Block 5 -- -- Blocks the foe's way to prevent escape.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Confuse Ray 10 -- 100 A sinister ray that confuses the foe.
Copycat 20 -- -- Copies foe's last move
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Curse 10 -- -- A move that functions differently for GHOSTS.
Defense Curl 40 -- -- Curls up to conceal weak spots and raise DEFENSE.
Defog 15 -- -- Lowers foe's evasiveness
Destiny Bond 5 -- -- If the user faints, the foe is also made to faint.
Detect 5 -- -- Evades attack, but may fail if used in succession.
Disable 20 -- 80 Psychically disables one of the foe's moves.
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Encore 5 -- 100 Makes the foe repeat its last move over 2 to 6 turns.
Endure 10 -- -- Endures any attack for 1 turn, leaving at least 1HP.
Flash 20 -- 100 Looses a powerful blast of light that cuts accuracy.
Guard Swap 10 -- -- Swarps DEFENSE and SP.DEF with target
Hail 10 -- -- Summons a hailstorm that strikes every turn.
Harden 30 -- -- Stiffens the body's muscles to raise DEFENSE.
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Heal Bell 5 -- -- Chimes soothingly to heal all status abnormalities.
Healing Wish 10 -- -- If user faints, recovers HP and removes status effects of next Pokémon
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Hypnosis 20 -- 70 A hypnotizing move that may induce sleep.
Imprison 10 -- -- Prevents foes from using moves known by the user.
Leech Seed 10 -- 90 Plants a seed on the foe to steal HP on every turn.
Light Screen 30 -- -- Creates a wall of light that lowers SP. ATK damage.
Lock-on 5 -- -- Locks on to the foe to ensure the next move hits.
Lovely Kiss 10 -- 75 Demands a kiss with a scary face that induces sleep.
Lucky Chant 30 -- -- Foe cannot have critical hits for 5 turns
Magic Coat 15 -- -- Reflects special effects back to the attacker.
Me First 20 -- -- Strikes first with foe's attack at 1.5 power
Mean Look 5 -- -- Fixes the foe with a mean look that prevents escape.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Metronome 10 -- -- Waggles a finger to use any POKéMON move at random.
Mimic 10 -- -- Copies a move used by the foe during one battle.
Mind Reader 5 -- -- Senses the foe's action to ensure the next move's hit.
Miracle Eye 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Move 20 -- -- Counters the foe's attack with the same move.
Mist 30 -- -- Creates a mist that stops reduction of abilities.
Moonlight 5 -- -- Restores HP. The amount varies with the weather.
Morning Sun 5 -- -- Restores HP. The amount varies with the weather.
Mud Sport 15 -- -- Covers the user in mud to raise electrical resistance.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Nature Power 20 -- -- The type of attack varies depending on the location.
Nightmare 15 -- 100 Inflicts 1/4 damage on a sleeping foe every turn.
Odor Sleuth 40 -- -- Negates the foe's efforts to heighten evasiveness.
Pain Split 20 -- -- Adds the user and foe's HP, then shares them equally.
Perish Song 5 -- -- Any POKéMON hearing this song faints in 3 turns.
Power Swap 10 -- -- Swaps ATTACK and SP.ATT with target
Power Trick 10 -- -- Swaps user's own ATTACK and DEFENSE
Protect 10 -- -- Evades attack, but may fail if used in succession.
Psych Up 10 -- -- Copies the foe's effect(s) and gives to the user.
Psycho Shift 10 -- 90 Shifts status effect to target
Rain Dance 5 -- -- Boosts the power of WATER- type moves for 5 turns.
Recover 10 -- -- Recovers up to half the user's maximum HP.
Recycle 10 -- -- Recycles a used item for one more use.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Refresh 20 -- -- Heals poisoning, paralysis, or a burn.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Roar 20 -- 100 Makes the foe flee to end the battle.
Role Play 10 -- -- Mimics the target and copies its special ability.
Roost 10 -- -- Restores half of max HP
Safeguard 25 -- -- A mystical force prevents all status problems.
Skill Swap 10 -- -- The user swaps special abilities with the target.
Slack Off 10 -- -- Slacks off and restores half the maximum HP.
Sleep Powder 15 -- 75 Scatters a powder that may cause the foe to sleep.
Sleep Talk 10 -- -- Uses an own move randomly while asleep.
Smokescreen 20 -- 100 Lowers the foe's accuracy using smoke, ink, etc.
Snatch 10 -- -- Steals the effects of the move the foe uses next.
Spite 10 -- 100 Spitefully cuts the PP of the foe's last move.
Spore 15 -- 100 Scatters a cloud of spores that always induce sleep.
Stealth Rock 20 -- -- Causes damage when foe switches Pokémon
Stockpile 20 -- -- Charges up power for up to 3 turns.
Stun Spore 30 -- 75 Scatters a powder that may paralyze the foe.
Substitute 10 -- -- Creates a decoy using 1/4 of the user's maximum HP.
Sunny Day 5 -- -- Boosts the power of FIRE- type moves for 5 turns.
Supersonic 20 -- 55 Emits bizarre sound waves that may confuse the foe.
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Sweet Kiss 10 -- 75 Demands a kiss with a cute look. May cause confusion.
Sweet Scent 20 -- 100 Allures the foe to reduce evasiveness.
Switcheroo 10 -- 100 Exchanges held item with foe
Swords Dance 30 -- -- A fighting dance that sharply raises ATTACK.
Synthesis 5 -- -- Restores HP. The amount varies with the weather.
Tail Glow 20 -- -- Flashes a light that sharply raises SP. ATK.
Tailwind 30 -- -- User's team raises SPEED for 5 turns
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Thunder Wave 20 -- 100 A weak jolt of electricity that paralyzes the foe.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Toxic 10 -- 85 Poisons the foe with an intensifying toxin.
Toxic Spikes 20 -- -- Causes damage when opponent switches Pokémon
Trick 10 -- 100 Tricks the foe into trading held items.
Trick Room 5 -- -- Slower Pokémon attacks first in 5 turns
Water Sport 15 -- -- The user becomes soaked to raise resistance to fire.
Whirlwind 20 -- 100 Blows away the foe with wind and ends the battle.
Will-o-wisp 15 -- 75 Inflicts a burn on the foe with intense fire.
Wish 10 -- -- A wish that restores HP. It takes time to work.
Withdraw 40 -- -- Withdraws the body into its hard shell to raise DEFENSE.
Worry Seed 10 -- 100 Changes the ability of foe to insomnia
Yawn 10 -- -- Lulls the foe into yawning, then sleeping next turn.
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