Pokemon Terra
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Pokemon Terra

The Terra Region is Heavily forest with dense fields and rolling plains it is a paradise that nevertheless poses a challenge for most trainers.
 
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 Flarfin

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Posts : 116
Reputation : 0
Join date : 2009-05-22
Age : 33
Location : Here......o.o

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Trainer Lv: 100
Badges:
Flarfin Left_bar_bleue8/8Flarfin Empty_bar_bleue  (8/8)
Trainer Exp:
Flarfin Left_bar_bleue10000/10000Flarfin Empty_bar_bleue  (10000/10000)

Flarfin Empty
PostSubject: Flarfin   Flarfin I_icon_minitimeTue Jun 02, 2009 1:42 pm

Flarfin 631d

Name: Flarfin
Types: Fire/Water
Ability: Swallow
Each Turn this pokemons Def and Sp Def go up by 1 stage
Gender Rate: 35% Male 65% Female
Egg Group: Water 2
EXP for L100: 1,250,000
Steps to Hatch: 5376
Base Happiness: 70
Catch Rate: 75
Species: Fire Dolphin

Height:
3' 11" (1.2m)

Weight:
49.6 lbs. (22.5kg)
Color:

Base stats: Hp 40 Atk 10 Def 130 Spe 75 Sp Def 130 Sp Atk 70

Evolution Line: ---> Flarfin Fire/Water Stone ------>Graflare

Pokedex Entry: They live near the Tropical Areas around the Equator, They prefer Hot Water, or Lava...They can Swim in Both. When ever this pokemon is in water the water around it bubbles constantly, producing a heat wave to protect it from predators, like Sharpedo

Locations:
Hyorin Town
Forkriver Town

Move List:

Name Type Cat. PP Att. Acc. Effect
Sunny Day 5 -- -- Boosts the power of FIRE- type moves for 5 turns.
Will-o-wisp 15 -- 75 Inflicts a burn on the foe with intense fire.
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Ember 25 40 100 A weak fire attack that may inflict a burn.
Eruption 5 150 100 The higher the user's HP, the more damage caused.
Aqua Jet 20 40 100 Always strikes first
Aqua Ring 20 -- -- Restores HP every turn
Aqua Tail 10 90 90 No Added Effect
Brine 10 65 100 Power doubles if foe's HP is less than half
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.
Yawn 10 -- -- Lulls the foe into yawning, then sleeping next turn.
Haze 30 -- -- Creates a black haze that eliminates all stat changes.
Sleep Talk 10 -- -- Uses an own move randomly while asleep.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Hydro Pump 5 120 80 Blasts water at high power to strike the foe.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Double Hit 10 35 90 Strikes twice
Double Team 15 -- -- Creates illusory copies to raise evasiveness.
Double-edge 15 120 100 A life-risking tackle that also hurts the user.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Facade 20 70 100 Boosts ATTACK when burned, paralyzed, or poisoned.
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
Fire Blast 5 120 85 A fiery blast that scorches all. May cause a burn.
Fire Fang 15 65 95 Has a chance of burning and flinching the foe
Flame Wheel 25 60 100 A fiery charge attack that may inflict a burn.
Flamethrower 15 95 100 A powerful fire attack that may inflict a burn.
Flare Blitz 15 120 100 User takes recoil damage
Heat Wave 10 100 90 Exhales a hot breath on the foe. May inflict a burn.
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