Name:Meteki
Types: Psychic/Dark
Ability: Super Luck/Insomnia
Gender Rate: 0% Girl 100% Boy
Egg Group: None
EXP for L100: 1,250,000
Steps to Hatch: 0
Base Happiness: 20
Catch Rate: 80
Species: Psychic Energy Pokemon
Height: 2'5
Weight: 60 lbs
Color:White
Base stats: Hp 50 Atk 50 Def 55 Spe 70 Sp Def 55 Sp Atk 80
Evolution Line: Meteki -----------> Energy Split ---------Metechi
Pokedex Entry: From the Moment the energy separates from there Parent they battle it out and one devours the other, they are always born as twins, and Meteki's goal in life is to evolve into Metechi where they will need to energy to do so. A Meteki evolves and leaves two Meteki behind. These two Meteki battle and the winner eats the other, then they train until the are able to split into three being again one becoming Metechi the other two becoming Meteki and killing on another.
Locations:
Special:
Dusk City Well
Dawn city Well
Octrinity Island
Dagoran Town
Move List:
Agility 30 -- -- Relaxes the body to sharply boost SPEED.
Amnesia 20 -- -- Forgets about something and sharply raises SP. DEF.
Barrier 30 -- -- Creates a barrier that sharply raises DEFENSE.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Confusion 25 50 100 A psychic attack that may cause confusion.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Future Sight 15 80 90 Heightens inner power to strike 2 turns later.
Hypnosis 20 -- 70 A hypnotizing move that may induce sleep.
Imprison 10 -- -- Prevents foes from using moves known by the user.
Kinesis 15 -- 80 Distracts the foe. May lower accuracy.
Light Screen 30 -- -- Creates a wall of light that lowers SP. ATK damage.
Psybeam 20 65 100 Fires a peculiar ray that may confuse the foe.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Name Type Cat. PP Att. Acc. Effect
Assurance 10 50 100 Power doubles if foe already receives damage that turn
Beat Up 10 10 100 Summons party POKéMON to join in the attack.
Bite 25 60 100 Bites with vicious fangs. May cause flinching.
Crunch 15 80 100 Crunches with sharp fangs. May lower DEF.
Dark Pulse 15 80 100 May cause foe to flinch
Embargo 15 -- 100 Foe is unable to use held items
Faint Attack 20 60 -- Draws the foe close, then strikes without fail.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Fling 10 -- 100 Hurls out held item, power depends on held item
Knock Off 20 20 100 Knocks down the foe's held item to prevent its use.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Nasty Plot 20 -- -- Raises SP.ATT two stages
Night Slash 15 70 100 High critical hit ratio
Payback 10 50 100 Power doubles if user receives damage first
Punishment 5 -- 100 Power depends on foe's stat
Pursuit 20 40 100 Inflicts bad damage if used on a foe switching out.
Snatch 10 -- -- Steals the effects of the move the foe uses next.
Sucker Punch 5 80 100 Always strikes first, but fails if foe is not using attacking move
Switcheroo 10 -- 100 Exchanges held item with foe
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Thief 10 40 100 While attacking, it may steal the foe's held item.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Psycho Cut 20 70 100 high critical hit ratio
Psycho Shift 10 -- 90 Shifts status effect to target
Psywave 15 -- 80 Attacks with a psychic wave of varying intensity.
Reflect 20 -- -- Creates a wall of light that weakens physical attacks.
Rest 10 -- -- The user sleeps for 2 turns, restoring HP and status.
Role Play 10 -- -- Mimics the target and copies its special ability.
Skill Swap 10 -- -- The user swaps special abilities with the target.
Teleport 20 -- -- A psychic move for fleeing from battle instantly.
Trick 10 -- 100 Tricks the foe into trading held items.
Trick Room 5 -- -- Slower Pokémon attacks first in 5 turns
Zen Headbutt 15 80 90 May cause foe to flinch
Magic Coat 15 -- -- Reflects special effects back to the attacker.
Meditate 40 -- -- Meditates in a peaceful fashion to raise ATTACK.
Miracle Eye 40 -- -- Removes dark type's psychic immunity and resets foe's evasiveness
Mirror Coat 20 -- 100 Counters the foe's special attack at double the power.